Kotor 2 Bronze Crystal

About This File

Having this mod installed with TSLCRM 1.8 causes a CTD about 4/5 the way in the Visus-Nihilus cutscene (and Nihilus-Tobin custscene). Please do not use the Nihilus saber, or take it out of override for the duration of this scene, and the Tobin one.

Kotor 2 includes the same two crystal slots as the original but now comes with the option to add a cell, an emitter, and a lens. These additional slots give you a lot more options when it comes to customizing your lightsaber for battle. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™. Viridian Crystal ulcolo10 - Bronze Crystal Lightsaber Crystals ulcrys01 - Adegan Crystal ulcrys02 - Rubat Crystal ulcrys03 - Ruustan Crystal ulcrys04 - Nextor Crystal ulcrys05 - Dragite Crystal. A KNIGHTS OF THE OLD REPUBLIC TOOL KoTOR and TSL HeadFixer Author: VarsityPuppet Release: Build: 1.0 Description: This program, written in Java, will allow you to perform the hex editing technique I demonstrated in the tutorial for hex editing heads to work in Knights of the Old Republic 1 and 2. I usually get a crystal from the Duros brothers in Telos, Cyan or Veridian for LS and orange, bronze or red for DS. This time I was thinking about getting two rare crystals since Ill use two sabers. So what is the first vendor after Telos that can drop a rare color crystal? At first I was thinkin. Fixed Icons and colors - Fixes the colors in the weapon icons for the cyan and bronze/orange lightsabers. It also restores the unused bronze lightsaber crystal and distinguishes between the orange and bronze lightsaber colors (previously, they both used the same Heart of the Guardian saber color).


KNIGHTS OF THE OLD REPUBLIC II

Hi Poly Tin Cans

Author: Varsity Puppet/VPcombat
For: KotOR II
Date: 03.16.2011
E-mail: officialvpcombat@yahoo.com


DESCRIPTION:

I've always wanted to make a lightsaber hilt mod, but I never liked how most people would use hilts from the movies. Or if it's not that, there has to be a fancy hilt for every single different color. Well what I did here is fairly simple and should intrigue even the most skeptical of saber mod downloaders.

I remade the standard game hilts so that they look like higher definition versions of the old ones. A lot of people complained how they looked like tin cans - they still are, but with higher polygon counts. I've also included a Darth Nihilus lightsaber which is fairly close to canon apparently.

There are several subfolders which you can install -

Saber Models - This folder contains the higher polygon version hilts only. No other modifications made.

Darth Nihilus Saber - Contains the files used for adding Darth Nihilus' saber to the game. Override's Malak's Lightsaber model since it doesn't have much of a use in this game.

Fixed Icons and colors - Fixes the colors in the weapon icons for the cyan and bronze/orange lightsabers. It also restores the unused bronze lightsaber crystal and distinguishes between the orange and bronze lightsaber colors (previously, they both used the same Heart of the Guardian saber color)

Fixed Loot scripts - These loot scripts will allow the orange, bronze, silver and cyan crystals to appear more often. Previously, the bronze crystal wouldn't appear at all, and apparently neither would the cyan crystal. This should be fixed now.

COMPATIBILITY:

This is obviously not going to be compatible with any other saber mods.
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INSTALL:
Put all of the files you wish to install into your override.


UNINSTALL:

Kotor 2 Bronze Crystal

Delete them from the override.

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VERSIONS:


1.0-


BUGS:

None that I know of. There may be a bug where some sabers display the wrong color. If that happens, let me know and I'll fix it.

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PERMISSION:

You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks.


THANKS:
DStoney
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.


All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.

What's New in Version 1.1See changelog

Released

  • - Fixed the geometry for the hilts. They should be a bit more refined
Welcome to our Lightsaber Crystal Guide, a handy (we think) table including statistics on every crystal in KotOR, and an easy to read format.
In the PC version, two new incredibly powerful crystals were introduced: the Heart of the Guardian and Mantle of the Force. They are inserted into the hilt of the saber, and greatly enhance each of the crystals placed in the remaining two slots. This table shows the effects of every crystal when combined with either the Heart or Mantle hilt crystal. As a bonus, the sabers glow a unique color when these crystals are inserted. Using this table, it's possible to figure out with a minimum of effort which combinations of crystals work best for your style of play.
To find the location of any of these crystals, refer to our equipment section under upgrades.
Lightsaber Crystals Guide

Legend:
AB: 2 = Attack Bonus: 2 - (gives a +2 to every attack roll)
DB: Energy, 1d6 = Damage Bonus: Energy, 1d6 - (example: you're using a short lightsaber, 2-12 base energy damage. With this crystal, it would become 3-18 energy damage)
BBD: +4 = Blaster Bolt Deflection: +4 - (Blaster Deflections are cumulative and stack)
Name of Crystal
Normal Modifiers
With the
Heart of the Guardian
With the
Mantle of the Force
Bondar
On Hit: Stun 25% vs. DC10 for 1 Round
On Hit: Stun 25% vs. DC14 for 2 Rounds
On Hit: Paralyze 25% vs. DC14 for 2 Rounds
Damind
AB: 3
AB: 3, DB: Energy, 2
AB: 1, DB: Energy, 1
Regen Force Points: 2
(Requires patch 1.03)
Eralam
AB: 2, DB: Energy, 2
AB: 3, DB: Energy, 3
AB: 3, DB: Energy, 3
Firkrann
AB: 2, DB: Ion, 2d6
AB: 3, DB: Ion, 3d6
AB: 3, DB: Ion, 3d6
Jenruax
DB: Energy, 2, BBD: +5
DB: Energy, 2, BBD: +7
Dexterity +1
DB: Energy, 2, BBD: +5
Krayt Dragon Pearl
AB: 3, DB: Energy, 2
AB: 3, DB: Energy, 1d8
AB: 4, BBD: +3
Luxum
AB: 2, DB: Ion, 1d6
AB: 3, DB: Ion, 2d6
AB: 3, DB: Ion, 2d6
Nextor
AB: 1, Keen
AB: 1, DB: Energy, 1
AB: 1, DB: Energy, 1
Opila
DB: Energy, 3
Massive Criticals: 2d6
AB: 2, DB: Energy, 3
Massive Criticals: 2d6
AB: 2, DB: Energy, 3
Massive Criticals: 2d6
Phond
DB: Physical, 1d6
DB: Physical, 1d10
DB: Physical, 1d10
Rubat
AB: 1, DB: Energy, 1
AB: 2, DB: Energy, 2
Regen Force Points: 3
(Requires patch 1.03)
Sapith
AB: 2, DB: Energy, 3
AB: 3, DB: Energy, 4
AB: 3, DB: Energy, 4
Sigil
AB: 1, DB: Energy, 1d6
AB: 2, DB: Energy, 1d8
AB: 2, DB: Energy, 1d8
Solari
AB: 3, DB: Energy, 3
DB: Physical, 1d8
vs. Dark Side
Light Side Only
AB: 2, DB: Energy, 1d10
BBD: +4
Light Side Only
AB: 4, DB: Energy, 1d8
DB: Energy, 2d6
vs. Dark Side
Light Side Only
Upari
AB: 3, DB: Energy, 1d8
AB: 4, DB: Energy, 2d6
AB: 2, DB: Energy, 1d6
BBD: +8

The Most Powerful Combinations:
  • Light Side Players: Solari + Upari
    With a normal 2-16 saber, and not using the Heart of the Guardian or Mantle of the Force, the damage becomes 6-27 Energy, +1d8 Physical vs. Dark Side, with the almost unequaled +6 to attack.
    With a normal 2-16 saber, and with the Heart of the Guardian, the damage becomes 5-38 Energy, +6 to Attack, and +4 Blaster Bolt Deflection.
    With a normal 2-16 saber, and with the Mantle of the Force, the damage becomes 6-42 Energy vs. Dark Side, and 4-30 Energy vs. everything else, with +6 to attack, and an incredible +8 to Blaster Bolt Deflection.

  • Non-Light Side Players: Upari with your choice.

  • Kotor 2 Name Crystal

  • Blaster Deflection: With two sabers, this can become amazing: Heart of the Guardian + Jenruax + Solari = +11 BBD. Mantle of the Force + Jenruax + Upari = +13 BBD, for a virtually impenetrable blaster barrier of +24.

  • Vs. Droids: Firkrann + Luxum adds 3-18 Ion Damage with +4 to attack to a normal saber. With either Heart of the Guardian or Mantle of the Force, this combo adds an astounding 5-30 Ion Damage on top of the energy damage, with +6 to attack.

  • Manic Force Regeneration: Mantle of the Force + Damind or Rubat + your choice = an almost inexhaustible force point well at +2 or +3 to regeneration. Believe me, it counts. (If you're not using patch 1.03, the regeneration is bugged. Otherwise, have fun!)

  • Personal Favorite Using 2 Sabers:
    1st Saber: Mantle of the Force + Solari + Damind on a 2-16 saber = 6-37 Energy vs. Dark Side, 4-25 vs. everything else, +5 to Attack, and the amazing +2 Force Point Regeneration (which I now believe is bugged to have sadly no effect, and otherwise would be very noticeable). You may also add the Rubat instead depending on what class you play. Guardians may wish to add the Rubat for +3 Regen, but Consulars, with their already high force point total, might be better off opting for the added attack and energy of the Damind.
    2nd Short Saber: Heart of the Guardian + Krayt Dragon Pearl + Upari with 2-12 base damage = 5-32 Energy Damage, with the heat-seeking +7 to attack.
  • Kotor 2 Bronze Crystal Mini


    My Post on the BioWare Forums before patch 1.03:
    Subject: Bugged Damind & Rubat Crystals when combined with Mantle of the ForceKotor 2 bronze crystal jewelry
    The Damind & Rubat Crystals are supposed to add +2 and +3 to Force Point Regeneration respectively, when combined with the Mantle of the Force.
    I tested this out with my 22 Wisdom Consular, with 227 Force Points at Level 19, both inside and outside the Ebon Hawk.
    With each test, I used Force Immunity until I was at 1 Force Point, and then brought up the character sheet to double check. Using the second counter on a digital clock, I clicked the dialog box 'closed' when the seconds reached 00.
    Results:
    With no lightsabers equipped on my character, and neither the Rubat, Damind, or Mantle of the Force inserted into any lightsabers on any character:
    Time from 1 - 227 Force Points: 1:40 minutes.
    With the Damind Crystal inserted into one lightsaber, along with the Mantle of the Force, and equipped. The stats correctly showed the +1 to Attack, +1 to Damage, and +2 to Force Regen.
    Time from 1 - 227 Force Points: 1:40 minutes.
    With the Rubat Crystal inserted into one lightsaber, along with the Mantle of the Force, and equipped. The stats correctly showed the +3 to Force Regen.
    Time from 1 - 227 Force Points: 1:40 minutes.
    With both the Damind & Rubat inserted into one lightsaber, along with the Mantle of the Force, and equipped. The stats showed +1 to Attack, +1 to Damage, +3 to Force Regen.
    Time from 1 - 227 Force Points: 1:40 minutes.
    My conclusion: sadly, they're bugged.