v2.11.0c
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Changelog
v2.11.0c
- Added support for longer quest log
- Added Russian local (thanks Hubbotu!)
- Fixed wrong objective coloring issue
- Fixed tagname cutting for long chars
v2.10.3c
- Updated TOC for Patch 1.13.5
- Fixed padding issue (classic)
- Fixed item linking from MQL
v2.10.2c
- Fixed objective order (enUS)
- (root cause for sound spam)
v2.10.1c
- Fixed frame repositioning issue
- Fixed more work / work complete
- Fixed progress in mob tooltips
- Fixed missing font shadows
v2.10.0c
- Added zhCN/zhTW localization
- Support for zhCN/zhTW/koKR
v2.9.39c
- Added support for QuestLogEx
- Added option to color quest titles
- Added option to show full quest text
v2.9.38c
- Updated TOC for Patch 1.13
- Fixed work complete issues
- Fixed issues with Classic
v2.9.37
- Updated TOC for Patch 8.1
v2.9.36
- Updated TOC for Patch 8.0
- Fixed TEXT() nil errors
v2.9.35
- Updated TOC for Patch 7.3
- Fixed PlaySound lua errors
v2.9.34
- Updated TOC for Patch 7.1
v2.9.33
- Updated TOC for Patch 7.0
- Fixed IsUnitOnQuest call
v2.9.32
- Updated TOC for Patch 6.2
- Fixed work complete sounds
v2.9.31
- Updated TOC for Patch 6.1
v2.9.30
- Added option to disable quest items (still tainted)
- Added option to toggle right click behavior
- Fixed regex for non english objective descriptions
v2.9.29
- Changed options to global, only questlist per character
- Added support for all quest tags (legendary, scenario, etc)
- Added quest items to the abandon quest dialog
- Tweaked open to quest log without MQL installed
- Fixed issue with toggling quests via right mouse click
- More fixes for work complete and more work sounds
v2.9.28
- Fixed work complete and more work sounds
- Haven't received a donation since over two years ;)
- If you like MQ, please consider supporting me!
v2.9.27
- Fixed open to quest log without MQL installed
v2.9.26
- Updated some vars from global to local
- Fixed mouse over bag tooltip issue
- Fixed WatchFrameItemButtonTemplate
v2.9.25
- Updated TOC for Patch 6.0
- Added daily/weekly icon in tooltip
- Fixed checkbox states (true/false)
- Fixed GetQuestLogTitle API issues
- Fixed regex for quest objectives
- Fixed default objective color
v2.9.24
- Fixed getCVar('realmname')
v2.9.23
- Updated TOC for Patch 5.4
v2.9.22
- Updated TOC for Patch 5.3
- Removed redundant mob tooltip text
v2.9.21
- Updated TOC for Patch 5.1
v2.9.20
- Fixed quest sharing functions
v2.9.19
- Updated TOC for Patch 5.0
- Fixed party number API
v2.9.18
- Fixed API call errors (MoP)
- Fixed FrameXML font issue
- Added some nil checks
- Removed BhaldieInfoBar (outdated)
v2.9.17
- Fixed FPS dropdown issue (you heard right)
- Haven't received a donation since over a year ;)
- If you like MQ, please consider supporting me!
v2.9.16
- Updated TOC for Patch 4.3
v2.9.15
- Updated TOC for Patch 4.2
v2.9.14
- Updated TOC for Patch 4.1
v2.9.13
- Added experience amount to MonkeyQuestLog
- Added quest visibility toggle via right click
v2.9.12
Monkey Quest Download For Free To Play
- Fixed (hopefully) last nil errors with those bugged quests
v2.9.11
- Fixed multiple nil errors with quests without header
- (Some instance quests after Patch 4.0.1)
v2.9.10
- Updated TOC for Patch 4.0
- Changed 'getglobal()' calls to _G[] calls
- Fixed rare nil error with strLeaderBoardText
- Included remaining this,event,arg# fixes
v2.9.9
- Fixed this,event,arg# to prevent issues with future patches
- This also makes MonkeyQuest work in Cataclysm!
v2.9.8
- Fixed insertion of quest links into the edit box
- (Insertion broke with the latest Client Patch 3.3.5)
- Fixed nil error which sometimes popped up after login
- Fixed default color (light blue) for 'Finished Objectives'
- Hide title buttons option now works in Blizzard Style
v2.9.7
- Updated TOC for Patch 3.3
- Added clickable buttons for activate-able quest items
- Added some options to be able to look like blizzard tracker
- Check-boxes only show if you check show hidden
- (Thanks to Wraithstrike for his help!)
v2.9.6
- Fixed stacked work complete sound after login
- Fixed lua error after abandoning last quest
- Clicking show hidden in MQ now updates MB setting
- Supports new slider value display in MB
v2.9.5
- Fixed GetQuestLogTitle issue with suggestedGroup
- Added Support for new Zone Highlight Alpha option
v2.9.4
- Fixed OnClick lua error after clicking on a quest
- (only happened with disabled MonkeyQuestLog)
v2.9.3
- Updated TOC for Patch 3.2
- Fixed GetDifficultyColor lua errors
- Fixed MonkeyLibary lua errors in debug mode
v2.9.2
- Updated TOC for Patch 3.1
- Added new sound for partial quest completion
v2.9.1
- Fixed misaligned rewards in MonkeyQuestLog
- Fixed self lua error in OnEnter event (MQL)
- Updated MonkeyLibary to allow font shadows
- Fixed detection of unavailable MonkeyBuddy
- Some smaller enhancements here and there
- Cleaned up and rearranged localization
v2.9
- Updated TOC for Patch 3.0
- Fixed several lua errors
v2.8
- Updated TOC for Patch 2.4
- Now interacts with Blizzard options
- Added new Blizzard quest links
- Added daily quest counter (requires MonkeyBuddy)
- ESC key now closes MonkeyQuestLog
- Fixed work complete sound spam
- Fixed highlighted zone alpha
- Fixed refresh after font change
- Adjusted default settings
v2.7
Monkey Quest Download For Free Download
- Added optional work complete sound (default on)
- Added a color for finished objectives
v2.6.4
- Fixed misalignment issue
v2.6.3
- Updated TOC for Patch 2.3
- Fixed annoying free space issue
- Added daily tag to pvp, heroic & dungeon quests
v2.6.2
- Fixed itemtooltip info in own bagslots
- Added simple daily tag and heroic tag
v2.6.1
- Added suggested group number
v2.6
- Updated TOC for Patch 2.2
- Added quick fix to prevent itemtooltip error
Bubbles' friends have been captured by sneaky Lizardmen!
Delve into their caves to save them!
Play as a cute monkey with a pickaxe, mine blocks to find gems and buy bananas, and free your monkey friends from reptilian servitude!
Keyboard controls:
Arrows to move
Space to mine a block
C to use a secondary item
X to swap between secondary items
You can also play on a gamepad!
Bananas heal you, Shovels let you dig holes to block your enemies, Extra Hearts increase your maximum health, and you can even buy a stronger Pickaxe to mine faster!
Are you primate enough to save your friends?
This game was created during the Ludum Dare #48
Credits
- HyperspaceJelly - Music/Sound design
- Kokonaught - Art
- paulloz - Programming
Changelog
- 27/04/2021, 11:07 CET - Fix the loading bar pixelation on Chrome
- 27/04/2021, 17:34 CET - Tweak the audio mix for the game to be a bit louder
Updated | 21 days ago |
Published | 25 days ago |
Status | Released |
Platforms | Windows, Linux, HTML5 |
Rating | |
Author | My Sweet Whomp |
Genre | Adventure |
Tags | 2D, gamepad, godot, Ludum Dare, ludum-dare-48, Pixel Art |
Links | Ludum Dare |
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It was really cool, but for some reason in the second i played i was imortal
Yeah… It’s an fsm issue when you’re getting hit while transitioning to the next level with the right timing. It’s already fixed for the upcoming post-jam version of the game!
Thanks for the kind words.
This game is addictive and fun. I have some thoughts:
1. It's kind of fun that you don't have an 'attack' and you have to lure the lizards away, but it can also be frustrating because they never leave and you can add more and more to the level. This makes it really hard sometimes
2. It's too hard and frustrating that not only can't you attack the lizards but you also can't pass through them. This creates too many situations where you're cornered and can't avoid being killed
3. The music and sound effects are a lot more tranquil than the gameplay
4. It took me awhile to figure out what the evil summoning circles were for
5. Make a Mac version?
Hey, thanks for the comment! Let me answer a few of what you pointed out :D
I mean :/ Yeah… I get where you’re getting at. The fact digging more/less both have pros and cons (and that you therefore are balancing risk and reward in your head) is the sole and only premise of the game tbh.
You actually can pass through enemies, they don’t have any collision with the player apart from their hitbox (active for 0.03s during the attack).
I’m not sure if you’re pointing this as a good or a bad point?
I’m pretty sure they are bugged on some levels, I’ll look into that when I have time.
We’ll definitely dig deeper on how to make our builds work on Mac for the post-jam version of the game.
- That's cool. I think it makes the game unique
- Might want to look into it. It happened a bunch to me, especially when it was more than one enemy attacking
- Doesn't have to be good or bad. It doens't exactly 'match' but it looks and sounds good. It's up to you what you think about it
- Cool
- Awesome! I look forward to playing it
I’ll surely look more into that collision thingy. My best guess right now would be that with a lot of enemies around they can get in the exact timing to stunlock you.
That makes sense! I think if you've just been hit there should be an invincibility period
The actually is, but I guess timings can align so it’s denied :’(
Seems fixable tho.
fantastic, i love when you get to hammer the rocks it's super satisfying!
cute and fun game!
Great action game! It is featured in my video!
Take a look!
How do you attack the Lizardmen? Or is it just running around in circles in the dark?